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Fallout 4 test room
Fallout 4 test room










Although another more well-known debug menu exists as well - one intended to be used during the game, similar to Super Mario RPG. This menu contains, among other things, a Kirby sprite from Kirby's Dream Course as the menu cursor - an artifact left by a HAL Laboratory programmer, perhaps, considering how EarthBound and Dream Course were developed at around the same time.

  • EarthBound has a fairly elaborate debug menu.
  • fallout 4 test room

    The Object Testing Arena added to Dwarf Fortress is a Debug Room that's accessible right from the in-game menu, to be used for debugging Game Mods.In the "Developer Mode" of the 2012 Updated Re-release of Divinity II: The Dragon Knight Saga, the debug mode is easily accessible right from the word "go", to the point of being one of the much-touted features of the Developer's Cut.This menu was made inaccessible in international versions, however. It contained miscellaneous items in large quantities, including Digivolution items for Digimon that were Dummied Out. The Japanese version of Digimon World had a left-over debug menu accessible in-game at the start of a new playthrough.The debug mode allows for numerous options, including invincibility, allowing Dante to be played on Nero's levels, infinite jumps, max mission rankings, one hit kills, etc.

    fallout 4 test room

  • Devil May Cry 4 contains a debug mode in the PC version which can directly be accessed in certain international versions or by using a modified.
  • Once the debug verbs were unlocked, 'xtravel' would take the player there.
  • Earlier versions of Curses had an extra room called "Graham's Lair" which allowed the developer rapid access to various areas of the game.











  • Fallout 4 test room